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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Environmental suit
Actor type Artifact Game MiniStrifeLogoIcon.png (Strife)
DoomEd Number 2025 Class Name EnvironmentalSuit
Conversation ID 161, 157, 160 Puzzle Item ID N/A

Classes: InventoryPowerupGiverEnvironmentalSuit
This item gives you temporary protection against poison, radiation, and flamethrower attacks.

DECORATE definition

ACTOR EnvironmentalSuit : PowerupGiver
  Inventory.MaxAmount 5
  Powerup.Type "Mask"
  Tag "$TAG_ENVSUIT" // "Environmental Suit"
  Inventory.Icon "I_MASK"
  Inventory.PickupSound "misc/i_pkup"
  Inventory.PickupMessage "$TXT_ENVSUIT" // "You picked up the Environmental Suit."
    MASK A -1