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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
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Environmental suit
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Actor type
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Artifact
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Game
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DoomEd Number
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2025
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Class Name
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EnvironmentalSuit
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Conversation ID
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161, 157, 160
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Puzzle Item ID
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N/A
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Classes: Inventory→PowerupGiver→EnvironmentalSuit
This item gives you temporary protection against poison, radiation, and flamethrower attacks.
ACTOR EnvironmentalSuit : PowerupGiver
{
+FLOORCLIP
+INVENTORY.INVBAR
-INVENTORY.FANCYPICKUPSOUND
Inventory.MaxAmount 5
Powerup.Type "Mask"
Tag "$TAG_ENVSUIT" // "Environmental Suit"
Inventory.Icon "I_MASK"
Inventory.PickupSound "misc/i_pkup"
Inventory.PickupMessage "$TXT_ENVSUIT" // "You picked up the Environmental Suit."
States
{
Spawn:
MASK A -1
Stop
}
}