|
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
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Tomed gauntlets of the necromancer puff
|
Actor type
|
Explosive
|
Game
|
(Heretic)
|
DoomEd Number
|
None
|
Class Name
|
GauntletPuff2
|
Classes: GauntletPuff1→GauntletPuff2
The puffs spawned when the tomed gauntlets of the necromancer hit something.
ACTOR GauntletPuff2 : GauntletPuff1
{
States
{
Spawn:
PUF1 EFGH 4 Bright
Stop
}
}