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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
High explosive grenade rounds
Actor type Ammo Game MiniStrifeLogoIcon.png (Strife)
DoomEd Number 152 Class Name HEGrenadeRounds
Conversation ID 177, 170, 174 Puzzle Item ID N/A

Classes: InventoryAmmoHEGrenadeRounds

A bundle of six high-explosive grenades for Strife's grenade launcher.

DECORATE definition

ACTOR HEGrenadeRounds : Ammo
  Inventory.Amount 6
  Inventory.MaxAmount 30
  Ammo.BackpackAmount 6
  Ammo.BackpackMaxAmount 60
  Inventory.Icon "I_GRN1"
  Tag "$TAG_HEGRENADES" // "HE-Grenade Rounds"
  Inventory.PickupMessage "$TXT_HEGRENADES" // "You picked up the HE-Grenade Rounds."
    GRN1 A -1