Classes:HolyMissile

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Wraithverge spirit ball
Actor type Explosive Game MiniHexenLogoIcon.png
DoomEd Number None Class Name HolyMissile


Classes: HolyMissile
This actor needs a description.

DECORATE definition

ACTOR HolyMissile
{
  Speed 30
  Radius 15
  Height 8
  Damage 4
  Projectile
  -ACTIVATEIMPACT
  -ACTIVATEPCROSS
  +EXTREMEDEATH

  action native A_CHolyAttack2();

  States
  {
  Spawn:
    SPIR PPPP 3 Bright A_SpawnItemEx("HolyMissilePuff")
  Death:
    SPIR P 1 Bright A_CHolyAttack2
    Stop
  }
}