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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do NOT need to copy that actor, since it is already defined.
- In fact, it's not just useless, it will cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
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Korax command bolt
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Actor type
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Explosive
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Game
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(Hexen)
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DoomEd Number
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None
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Class Name
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KoraxBolt
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Classes: Korax
A special type of projectile thrown by Korax that rises directly to the ceiling. It actually creates a new copy of itself at a higher height with A_KBoltRaise and then destroys itself the fourth time it calls A_KBolt.
ACTOR KoraxBolt
{
Radius 15
Height 35
Projectile
-ACTIVATEPCROSS
-ACTIVATEIMPACT
RenderStyle Add
action native A_KBolt();
action native A_KBoltRaise();
States
{
Spawn:
MLFX I 2 Bright
MLFX J 2 Bright A_KBoltRaise
MLFX IJKLM 2 Bright A_KBolt
Stop
}
}