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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
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Lightning
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Actor type
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Explosive
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Game
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(Hexen)
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DoomEd Number
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None
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Class Name
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LightningCeiling
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Classes: Lightning→LightningCeiling
→LightningFloor
This actor needs a description.
ACTOR LightningCeiling : Lightning
{
Health 144
Speed 25
Radius 16
Height 40
Damage 8
Projectile
+CEILINGHUGGER
RenderStyle Add
action native A_LightningZap();
action native A_LightningClip();
action native A_LightningRemove();
States
{
Spawn:
MLFX A 2 Bright A_LightningZap
MLFX BCD 2 Bright A_LightningClip
Loop
Death:
MLF2 A 2 Bright A_LightningRemove
MLF2 BCDEKLM 3 Bright
ACLO E 35
MLF2 NO 3 Bright
MLF2 P 4 Bright
MLF2 QP 3 Bright
MLF2 Q 4 Bright
MLF2 P 3 Bright
MLF2 O 3 Bright
MLF2 P 3 Bright
MLF2 P 1 Bright A_HideThing
ACLO E 1050
Stop
}
}