Classes:LightningCeiling

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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Lightning
Actor type Explosive Game MiniHexenLogoIcon.png (Hexen)
DoomEd Number None Class Name LightningCeiling


Classes: LightningLightningCeiling
 →LightningFloor
This actor needs a description.

DECORATE definition

ACTOR LightningCeiling : Lightning
{
  Health 144
  Speed 25
  Radius 16
  Height 40
  Damage 8
  Projectile
  +CEILINGHUGGER
  RenderStyle Add

  action native A_LightningZap();
  action native A_LightningClip();
  action native A_LightningRemove();

  States
  {
  Spawn:
    MLFX A 2 Bright A_LightningZap
    MLFX BCD 2 Bright A_LightningClip
    Loop
  Death:
    MLF2 A 2 Bright A_LightningRemove
    MLF2 BCDEKLM 3 Bright
    ACLO E 35
    MLF2 NO 3 Bright
    MLF2 P 4 Bright
    MLF2 QP 3 Bright
    MLF2 Q 4 Bright
    MLF2 P 3 Bright
    MLF2 O 3 Bright
    MLF2 P 3 Bright
    MLF2 P 1 Bright A_HideThing
    ACLO E 1050
    Stop
  }
}