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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
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Loremaster grappling hook
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Actor type
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Explosive
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Game
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(Strife)
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DoomEd Number
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None
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Class Name
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LoreShot
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Conversation ID
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97
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Puzzle Item ID
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N/A
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Classes: LoreShot
This is the projectile fired by the Loremaster. It pulls the actor that is hit toward the actor that fired it.
ACTOR LoreShot native
{
Speed 20
Height 14
Radius 10
Projectile
+STRIFEDAMAGE
Damage 2
MaxStepHeight 4
SeeSound "loremaster/chain"
ActiveSound "loremaster/swish"
action native A_LoremasterChain();
States
{
Spawn:
OCLW A 2 A_LoremasterChain
Loop
Death:
OCLW A 6
Stop
}
}