Classes:LoreShot

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Loremaster grappling hook
Actor type Explosive Game MiniStrifeLogoIcon.png (Strife)
DoomEd Number None Class Name LoreShot
Conversation ID 97 Puzzle Item ID N/A


Classes: LoreShot
This is the projectile fired by the Loremaster. It pulls the actor that is hit toward the actor that fired it.

DECORATE definition

ACTOR LoreShot native
{
  Speed 20
  Height 14
  Radius 10
  Projectile
  +STRIFEDAMAGE
  Damage 2
  MaxStepHeight 4
  SeeSound "loremaster/chain"
  ActiveSound "loremaster/swish"

  action native A_LoremasterChain();

  States
  {
  Spawn:
    OCLW A 2 A_LoremasterChain
    Loop
  Death:
    OCLW A 6
    Stop
  }
}