|
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
|
Macil
|
Actor type
|
Monster
|
Game
|
(Strife)
|
DoomEd Number
|
64
|
Class Name
|
Macil1
|
Conversation ID
|
49, 48, 49
|
Puzzle Item ID
|
N/A
|
Classes: Macil1
→Macil2
Macil is the brave leader of The Front, sworn to fight for freedom and justice! This particular variation of Macil is essentially immune to harm.
ACTOR Macil1
{
Health 95
Radius 20
Height 56
Speed 8
PainChance 250
Monster
-COUNTKILL
+NOTDMATCH
+NOICEDEATH
+NOSPLASHALERT
+NODAMAGE
+NEVERRESPAWN
DamageFactor "Fire", 0.5
MinMissileChance 150
SeeSound "macil/sight"
PainSound "macil/pain"
ActiveSound "macil/active"
CrushPainSound "misc/pcrush"
Tag "$TAG_MACIL1" // "MACIL"
Obituary "$OB_MACIL" // "%o should have never rebelled against Macil."
DropItem "BoxOfBullets"
MaxStepHeight 16
MaxDropoffHeight 32
States
{
Spawn:
LEDR C 5 A_Look2
Loop
LEDR A 8
Loop
LEDR B 8
Loop
LEAD ABCD 6 A_Wander
Loop
See:
LEAD AABBCCDD 3 A_Chase
Loop
Missile:
Death:
LEAD E 2 A_FaceTarget
LEAD F 2 Bright A_ShootGun
LEAD E 1 A_SentinelRefire
Loop
Pain:
LEAD Y 3
LEAD Y 3 A_Pain
Goto See
}
}