Classes:Meat

From ZDoom Wiki
Jump to navigation Jump to search
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Meat
Actor type Gibs Game MiniStrifeLogoIcon.png
DoomEd Number None Class Name Meat


Classes: Meat
 →Junk

A decorative gib actor spawned by A_TossGib if called on a bleeding actor.

DECORATE definition

ACTOR Meat native
{
  +NOCLIP
  States
  {
  Spawn:
    MEAT A 700
    Stop
    MEAT B 700
    Stop
    MEAT C 700
    Stop
    MEAT D 700
    Stop
    MEAT E 700
    Stop
    MEAT F 700
    Stop
    MEAT G 700
    Stop
    MEAT H 700
    Stop
    MEAT I 700
    Stop
    MEAT J 700
    Stop
    MEAT K 700
    Stop
    MEAT L 700
    Stop
    MEAT M 700
    Stop
    MEAT N 700
    Stop
    MEAT O 700
    Stop
    MEAT P 700
    Stop
    MEAT Q 700
    Stop
    MEAT R 700
    Stop
    MEAT S 700
    Stop
    MEAT T 700
    Stop
  }
}