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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Maulotaur fireball
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Actor type
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Explosive
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Game
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(Raven)
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DoomEd Number
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None
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Class Name
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MinotaurFX1
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Classes: MinotaurFX1
→MinotaurFX2
→MinotaurFX3
The fireballs created by a swing from a maulotaur's maul. Four are thrown in a 11.25° fan by A_MinotaurAtk2.
ACTOR MinotaurFX1
{
Radius 10
Height 6
Speed 20
FastSpeed 26
Damage 3
DamageType Fire
Projectile
-ACTIVATEIMPACT
-ACTIVATEPCROSS
RenderStyle Add
States
{
Spawn:
FX12 AB 6 Bright
Loop
Death:
FX12 CDEFGH 5 Bright
Stop
}
}