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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
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Passcard
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Actor type
|
Key
|
Game
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(Strife)
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DoomEd Number
|
185
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Class Name
|
Passcard
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Conversation ID
|
135, 131, 134
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Puzzle Item ID
|
N/A
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Classes: Inventory→Key→StrifeKey→Passcard
ACTOR Passcard : StrifeKey
{
Inventory.Icon "I_TPAS"
Tag "$TAG_PASSCARD" // "Passcard"
Inventory.PickupMessage "$TXT_PASSCARD" // "You picked up the Passcard."
States
{
Spawn:
TPAS A -1
Stop
}
}