Classes:Plat
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Classes: Plat
Plat is the generic sector effect for all sector platforms in the game. They use MoveFloor to move the sector.
Enums
- EPlatState
- All available statuses of the platform.
- up
- down
- waiting
- The platform is waiting for m_Count to reach 0 before going either up or down again.
- in_stasis
- The platform is in stasis, awaiting reactivation to do anything again.
- EPlateState
- All the available platform types, a more detailed list of all of them can be found here.
- platPerpetualRaise
- platDownWaitUpStay
- platDownWaitUpStayStone
- Same as platDownWaitUpStay, except that it makes the platform thinker use the Floor sound sequence assigned to the sector its' in, instead of the default platform sequence type.
- platUpWaitDownStay
- platUpNearestWaitDownStay
- platDownByValue
- platUpByValue
- platUpByValueStay
- platRaiseAndStay
- platToggle
- platDownToNearestFloor
- platDownToLowestCeiling
- platRaiseAndStayLockout
Variables
- native readonly double m_Speed
- The movement speed of the platform, in map units per tic.
- native readonly double m_Low
- The bottom Z coordinate that the platform moves towards. The lowest point.
- native readonly double m_High
- Ditto, but for the top destination height.
- native readonly int m_Wait
- The delay time in tics before the platform is allowed to move again, this is passed to the below variable.
- native readonly int m_Count
- How many tics before the platform can move again.
- native readonly EPlatState m_Status
- The current status of the platform.
- native readonly EPlateState m_OldStatus
- The previous status of the platform.
- native readonly int m_Crush
- The crushing damage, if any. That the platform does to any actors blocking its' movement.
- native readonly int m_Tag
- The tag of the sector the platform thinker is meant for.
- native readonly EPlatType m_Type
- What type of platform the thinker is.
Methods
- bool const IsLift()
- Returns if the platforms' type is platDownWaitUpStay or platDownWaitUpStayStone.