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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Player speed trail
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Actor type
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SFX
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Game
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(ZDoom)
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DoomEd Number
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None
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Class Name
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PlayerSpeedTrail
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Classes: PlayerSpeedTrail
The trail of after-images left by a player using the boots of speed or equivalent power. They gradually fade out in seven tics, becoming more and more translucent every tic, and are destroyed at the eighth tic. The actor can only be seen in chasecam, by other players and cameras but never by creator's point of view.
ACTOR PlayerSpeedTrail native
{
+NOBLOCKMAP
+NOGRAVITY
Alpha 0.6 // This value is decreased by 0.075 every tic, and the actor destroyed after it reaches 0.075 or below.
RenderStyle Translucent
}