|
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
|
Poison bolts
|
Actor type
|
Ammo
|
Game
|
|
DoomEd Number
|
115
|
Class Name
|
PoisonBolts
|
Conversation ID
|
185, 179, 183
|
Puzzle Item ID
|
N/A
|
Classes: Inventory→Ammo→PoisonBolts
A quiver of poisoned bolts for the crossbow. The projectile instantly kills any non-boss bleeding actor.
ACTOR PoisonBolts : Ammo
{
+FLOORCLIP
Inventory.Amount 10
Inventory.MaxAmount 25
Ammo.BackpackAmount 2
Ammo.BackpackMaxAmount 50
Inventory.Icon "I_PQRL"
Tag "$TAG_POISONBOLTS" // "Poison Bolts"
Inventory.PickupMessage "$TXT_POISONBOLTS" // "You picked up the poison bolts."
States
{
Spawn:
PQRL A -1
Stop
}
}