Classes:PoisonBolts

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Poison bolts
Actor type Ammo Game MiniStrifeLogoIcon.png
DoomEd Number 115 Class Name PoisonBolts
Conversation ID 185, 179, 183 Puzzle Item ID N/A


Classes: InventoryAmmoPoisonBolts

A quiver of poisoned bolts for the crossbow. The projectile instantly kills any non-boss bleeding actor.

DECORATE definition

ACTOR PoisonBolts : Ammo
{
  +FLOORCLIP
  Inventory.Amount 10
  Inventory.MaxAmount 25
  Ammo.BackpackAmount 2
  Ammo.BackpackMaxAmount 50
  Inventory.Icon "I_PQRL"
  Tag "$TAG_POISONBOLTS" // "Poison Bolts"
  Inventory.PickupMessage "$TXT_POISONBOLTS" // "You picked up the poison bolts."
  States
  {
  Spawn:
    PQRL A -1
    Stop
  }
}