Classes:PowerFrightener

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Frightener power
Actor type Power Game MiniZDoomLogoIcon.png (ZDoom)
DoomEd Number None Class Name PowerFrightener


Classes: InventoryPowerupPowerFrightener

PowerFrightener is an internal class. An item of this class is placed in the player's inventory while the player is 'frightening' to monsters. This means that monsters will run away from the player instead of attacking him.

Like all other Powerups items of this class are never used directly. Instead you have to create a new item that inherits from PowerupGiver to give it to the player.

PowerFrightener is a new effect exclusive to ZDoom. As such none of the games defines a powerup of this type. If you want to test it you can use this definition and load it into Doom:

ACTOR TerrorSphere : PowerupGiver 2030
{
   +COUNTITEM
   +INVENTORY.AUTOACTIVATE
   +INVENTORY.ALWAYSPICKUP
   +INVENTORY.BIGPOWERUP
   Inventory.MaxAmount 0
   Powerup.Type Frightener
   Powerup.Color GoldMap
   Inventory.PickupMessage "The Terrorsphere!"
   Translation "112:127=176:191", "176:191=192:207"
   States
   {
   Spawn:
       PINV ABCD 6 Bright
       Loop
   }
}

DECORATE definition

ACTOR PowerFrightener : Powerup native
{
  Powerup.Duration -60
}