Classes:Rocket

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Rocket
Actor type Explosive Game MiniDoomLogoIcon.png
DoomEd Number None Class Name Rocket
Spawn ID 127 Identifier T_ROCKET


Classes: Rocket

The projectile fired from a player's rocket launcher or a cyberdemon. The second-most powerful projectile in Doom.

ZScript definition

Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found here.
class Rocket : Actor
{
	Default
	{
		Radius 11;
		Height 8;
		Speed 20;
		Damage 20;
		Projectile;
		+RANDOMIZE
		+DEHEXPLOSION
		+ROCKETTRAIL
		+ZDOOMTRANS
		SeeSound "weapons/rocklf";
		DeathSound "weapons/rocklx";
		Obituary "$OB_MPROCKET";
	}
	States
	{
	Spawn:
		MISL A 1 Bright;
		Loop;
	Death:
		MISL B 8 Bright A_Explode;
		MISL C 6 Bright;
		MISL D 4 Bright;
		Stop;
	BrainExplode:
		MISL BC 10 Bright;
		MISL D 10 A_BrainExplode;
		Stop;
	}
}

DECORATE definition

Note: This is legacy code, kept here for reference only. DECORATE is still supported but no longer used by GZDoom. GZDoom internally uses the ZScript definition above.
ACTOR Rocket
{
  Radius 11
  Height 8
  Speed 20
  Damage 20
  Projectile
  +RANDOMIZE
  +DEHEXPLOSION
  +ROCKETTRAIL
  SeeSound "weapons/rocklf"
  DeathSound "weapons/rocklx"
  Obituary "$OB_MPROCKET" // "%o rode %k's rocket."
  States
  {
  Spawn:
    MISL A 1 Bright
    Loop
  Death:
    MISL B 8 Bright A_Explode
    MISL C 6 Bright
    MISL D 4 Bright
    Stop
  }
}