Classes:Scanner

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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Scanner
Actor type Artifact Game MiniStrifeLogoIcon.png (Strife)
DoomEd Number 2027 Class Name Scanner
Conversation ID 165 Puzzle Item ID N/A


Classes: InventoryPowerupGiverScanner
The scanner displays the location of Actors on the automap. It's effectively the same as the IDDT cheatcode.

DECORATE definition

ACTOR Scanner : PowerupGiver native
{
  +FLOORCLIP
  +INVENTORY.FANCYPICKUPSOUND
  Inventory.MaxAmount 1
  Tag "$TAG_SCANNER" // "Scanner"
  Inventory.Icon "I_PMUP"
  Powerup.Type "Scanner"
  Inventory.PickupSound "misc/i_pkup"
  Inventory.PickupMessage "$TXT_SCANNER" // "You picked up the scanner."
  States
  {
  Spawn:
    PMUP AB 6
    Loop
  }
}