Classes:SectorEffect

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Classes: SectorEffect

SectorEffect is the basic building block of all the dynamic sector effects that appear in a level, like doors, platforms, waggle floors, elevators, crushers, sector lighting, etc. SectorEffects also tick with the STAT_SECTOREFFECT statnum.

Variables

  • native protected Sector m_Sector
The sector the effect is attached to.

Methods

  • native Sector GetSector()
Get the effects' target sector. Used for retrieving m_Sector outside of a SectorEffect.