Classes:SectorEffect
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Classes: SectorEffect
SectorEffect is the basic building block of all the dynamic sector effects that appear in a level, like doors, platforms, waggle floors, elevators, crushers, sector lighting, etc. SectorEffects also tick with the STAT_SECTOREFFECT statnum.
Variables
- native protected Sector m_Sector
- The sector the effect is attached to.
Methods
- native Sector GetSector()
- Get the effects' target sector. Used for retrieving m_Sector outside of a SectorEffect.