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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Disciple shot
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Actor type
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Explosive
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Game
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(Heretic)
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DoomEd Number
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None
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Class Name
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WizardFX1
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Spawn ID
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140
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Identifier
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T_WIZARDSHOT
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Classes: WizardFX1
Disciples of D'Sparil fire three of these purple projectiles at a time, in large spread.
ACTOR WizardFX1
{
Radius 10
Height 6
Speed 18
FastSpeed 24
Damage 3
Projectile
-ACTIVATEIMPACT
-ACTIVATEPCROSS
RenderStyle Add
States
{
Spawn:
FX11 AB 6 Bright
Loop
Death:
FX11 CDEFG 5 Bright
Stop
}
}