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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do NOT need to copy that actor, since it is already defined.
- In fact, it's not just useless, it will cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
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Disciple shot
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Actor type
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Explosive
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Game
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(Heretic)
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DoomEd Number
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None
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Class Name
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WizardFX1
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Spawn ID
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140
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Identifier
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T_WIZARDSHOT
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Classes: WizardFX1
Disciples of D'Sparil fire three of these purple projectiles at a time, in large spread.
ACTOR WizardFX1
{
Radius 10
Height 6
Speed 18
FastSpeed 24
Damage 3
Projectile
-ACTIVATEIMPACT
-ACTIVATEPCROSS
RenderStyle Add
States
{
Spawn:
FX11 AB 6 Bright
Loop
Death:
FX11 CDEFG 5 Bright
Stop
}
}