Jump to navigation Jump to search
void ClearCounters ()
Excludes the calling actor from being counted towards the map's kills, items and secrets. For the kills, the actor needs to be non-friendly and alive to not be counted successfully, so if this is being done for changing an enemy to a friendly to remove them from the monster count, for example, it must be placed before the friendly flag is set.
|Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contributions are greatly appreciated.|