From ZDoom Wiki
Jump to navigation Jump to search
Note: This feature is for ZScript only.

void ClearInterpolation()


Clears any current movement and angle interpolation the Actor has. Interpolation is what makes the Actor appear to be moving and turning smoothly despite the game only updating 35 times per second. Note that player cameras are always interpolated regardless if this is called or not.


Nuvolachalk.png Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contributions are greatly appreciated.