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|Note: This feature is for ZScript only.|
native static void ClearStencil()
Clears the current state of the stencil buffer.
Warning: This can only be called from within functions that are specifically designed to draw HUD elements (e.g. BaseStatusBar's Draw or EventHandler's RenderOverlay).
|Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contributions are greatly appreciated.|