Revive
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void Revive ()
Usage
This function is part of the actor resurrection code. It resets some of the calling actor's attributes to their defaults. These include flags, damage type, health and target field. It also updates the total monsters count accordingly if the actor is a monster, and triggers the WorldThingRevived event.
Examples
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Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contributions are greatly appreciated. |