SetTransform
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Note: This feature is for ZScript only. |
native static void SetTransform(Shape2DTransform transform)
Usage
Applies a transformation matrix to everything being drawn on the screen. This includes scaling, rotating, and translating. See Shape2DTransform for more information.
Warning: This can only be called from within functions that are specifically designed to draw HUD elements (e.g. BaseStatusBar's Draw or EventHandler's RenderOverlay).
Parameters
- transform - The transformation to apply
Examples
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Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contributions are greatly appreciated. |