SetTransform

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Note: This feature is for ZScript only.


Screen

native static void SetTransform(Shape2DTransform transform)

Usage

Applies a transformation matrix to everything being drawn on the screen. This includes scaling, rotating, and translating. See Shape2DTransform for more information.

Warning: This can only be called from within functions that are specifically designed to draw HUD elements (e.g. BaseStatusBar's Draw or EventHandler's RenderOverlay).

Parameters

  • transform - The transformation to apply

Examples

See Shape2D.