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I think we might need to split this section into multiple pages... Destroyer 01:57, 6 Feb 2004 (PST)

Or categories - if someones looking for a class to hijack for a new monster/weapon I suppose it would help if they were organised like that. Chilvence 22:37, 6 Feb 2004 (PST)

Good idea with the sprite names Graf, Ill throw in all the Strife ones later if I have time Chilvence 02:52, 8 Feb 2004 (PST)

^ heh. only took 10 months to get around to it

This page is getting really big, I think Destroyer was probably right about breaking it down Chilvence 07:09, 20 Dec 2004 (PST)

Done... Four years later. ;) HotWax 17:32, 13 June 2008 (UTC)

I'm new.

I think that I will go ahead and start filling in the Strife descriptions, if that's OK with you guys. -Chameleon

I just went ahead and filled in the Enemies, The Front Soldiers and the Opressed. Is it acceptable? -Chameleon

Good lord

So..... much... work... to do... *faints* - Cutty


What's with these ugly boxes? It would be better if the classes were listed using bullpoints.

  • Like this.
  • And this.

What do you all think? Chameleon 09:15, 8 November 2006 (PST)

It's a bit more compact in the "boxes" IMO. Cutty 06:52, 15 November 2006 (PST)

OpenGL and other classes

The list of common classes only includes core ZDoom classes - no entries from GZDoom for example. To find them, I need to look through the categories (which are less structured). Shouldn't they appear in a special "OpenGL" section in the list of common classes?--Printz 19:24, 5 February 2012 (UTC)

Meh, why not; but these hand-maintained pages tend to get outdated quickly as new actors are added; whereas categories are automatically updated. --Gez 15:31, 6 February 2012 (UTC)