ZScript features

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ZScript has and will continue to expand with a vast number of features.


The following are now present in GZDoom 3.0:

  • DECORATE compatibility
  • Auto-cast typing constant variables
  • String constants
  • Name constants
  • Local variables (known as user variables in DECORATE)
  • Ability to define and manipulate custom actor pointers
  • Custom functions
  • Arrays
  • Map data access (and partial control)
  • Weapon/CustomInventory variables

invoker.varnamehere target.A_ChangeVelocity(...)

  • Dynamic arrays
  • Custom menu definition
  • SBARINFO replacement

See also