ACS_NamedExecuteAlways

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bool ACS_NamedExecuteAlways (string script, int map, int s_arg1, int s_arg2, int s_arg3)
ACS_NamedExecuteAlways (string script, int map, int s_arg1, int s_arg2, int s_arg3)

Contents

Usage

Variant of ACS_ExecuteAlways for named scripts.

There is both an ACS and a DECORATE version of this function. Both behave identically.

However, it is not available as an action special: to call named scripts from a a line or thing special, you have to use the non-named variant (ACS_ExecuteAlways) in UDMF, with the arg0str custom argument set to the name of the script — this will override the first parameter.

Parameters

  • script: Name of the script to execute
  • map: Map which contains the script
  • s_arg1: First argument passed to the script
  • s_arg2: Second argument passed to the script
  • s_arg3: Third argument passed to the script

Return value

Returns true if the script could be executed successfully, false otherwise. Deferred scripts are always considered successful.

Examples

Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contibutions are greatly appreciated.
Script functions
ACS_Execute ACS_NamedExecute
ACS_ExecuteWait ACS_NamedExecuteWait
ACS_ExecuteAlways ACS_NamedExecuteAlways
ACS_ExecuteWithResult ACS_NamedExecuteWithResult
ACS_LockedExecute ACS_NamedLockedExecute
ACS_LockedExecuteDoor ACS_NamedLockedExecuteDoor
ACS_Suspend ACS_NamedSuspend
ACS_Terminate ACS_NamedTerminate
ScriptWait NamedScriptWait
FS_Execute UsePuzzleItem
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