A_JumpIfInTargetInventory
From ZDoom Wiki
A_JumpIfInTargetInventory (str item, int count, int offset)
A_JumpIfInTargetInventory (str item, int count, str state)
| Warning: Using state labels as arguments without quotation marks has been deprecated and will no longer work. Make sure to enclose all your string arguments with quotation marks to ensure full compatibility with future ZDoom versions. Refer to the available example(s) for proper usage |
Jumps if the target has the specified actor type item and amount count in his inventory.
Examples
| Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contibutions are greatly appreciated. |

