A_JumpIfMasterCloser
From ZDoom Wiki
A_JumpIfMasterCloser (int distance, int offset)
A_JumpIfMasterCloser (int distance, str "state")
Jumps the given offset forward or to the given state if the distance to the master is lower than the given value.
Example
If this ZombieMan's master is away from him, the zombieman will forget it.
actor TraitorZombieman : ZombieMan { States { See: POSS A 0 A_JumpIfMasterCloser(1024, 2) POSS A 0 A_RearrangePointers(AAPTR_DEFAULT, AAPTR_NULL, AAPTR_DEFAULT) POSS AABBCCDD 4 A_Chase Loop } }