A_PlayWeaponSound

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A_PlayWeaponSound (string soundname)

Note: This function has been superseded by A_PlaySoundEx, which duplicates and extends its functionality. Use of the newer function is advised in order to maintain maximum flexibility in your code.

Plays the specified sound but uses the weapon channel. Sounds started with A_PlayWeaponSound do not interfere with sounds played with A_PlaySound.

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