ChangeSky
From ZDoom Wiki
void changesky (str sky1, str sky2);
Usage
Changes the sky texture to sky1 and the second sky texture to sky2. Both textures must be the same height. You may also use any flat, pname, sprite or internal graphic (such as TITLEPIC) in place of an actual texture.
Examples
| Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contibutions are greatly appreciated. |

