Classes:Gold50

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Money
Actor type Quest item Game
DoomEd Number 140 Class Name Gold50
Conversation ID 171, 164, 168 Puzzle Item ID N/A


Classes: InventoryCoinGold50

A chest full of coins. Worth 50 gold.

DECORATE definition

ACTOR Gold50 : Coin 140
{
  Game Strife
  ConversationID 171, 164, 168
  Inventory.Amount 50
  Tag "50 gold"
  Inventory.PickupMessage "$TXT_50GOLD" // "You picked up 50 gold."
  States
  {
  Spawn:
    CHST A -1
    Stop
  }
}
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