Classes:KeyYellow

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Yellow prism key
Actor type Key Game
DoomEd Number 80 Class Name KeyYellow
Spawn ID 87 Identifier T_YELLOWKEY


Classes: InventoryKeyHereticKeyKeyYellow

Yellow prism key.

DECORATE definition

ACTOR KeyYellow : HereticKey 80
{
   Game Heretic
   SpawnID 87
   Inventory.PickupMessage "$TXT_GOTYELLOWKEY" // "YELLOW KEY"
   States
   {
      Spawn:
         CKYY ABCDEFGHI 3 Bright
         Loop
   }
}
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