Thing_SetSpecial
From ZDoom Wiki
- Thing_SetSpecial (tid, special, arg1, arg2, arg3)
TID: TID of affected thing. If this is 0, the activator is used. Special: The name of the special that the thing will have. arg1, arg2, arg3: The arguments for the special that the thing will have.
Sets the thing with the same TID's special.

