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(no parameter)

Has two different outcomes, chosen at random.

  • Main mode (about 89% chance): adjusts the weapon sprite by up to one unit left or right, and up to three units down. Fires a MaceFX1 with a random angle of up to 4.21875° left or right. The ball's special1 field is set to 16.
  • Secondary mode (about 11% chance): shoots a MaceFX2 at a height of 28 units, and makes the ball play the sound "weapons/maceshoot" on its BODY channel. The ball's initial vertical velocity is of 2 points higher than the normal for the player's pitch, and its horizontal velocities are independent of said pitch.

This codepointer is restricted to Mace and derived classes.