CheckPosition
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Note: This feature is for ZScript only. |
bool CheckPosition(Vector2 pos, bool actorsonly, FCheckPosition tm)
Usage
Checks if the Actor is colliding with anything at the given position.
Parameters
- Vector2 pos
- The xy position to check at. This is not relative to the Actor.
- bool actorsonly
False
by default. Iftrue
, ignores all lines.
- FCheckPositon tm
- Default is null. A FCheckPosition struct that will be filled with the relevant information.
Return value
Returns true if nothing is blocking the Actor at the position.
The function also fills the values of the FCheckPosition struct, documented separately.
Examples
Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contributions are greatly appreciated. |