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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Blood splatter
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Actor type
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Gibs
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Game
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(ZDoom)
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DoomEd Number
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None
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Class Name
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BloodSplatter
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Classes: BloodSplatter
The blood splatter that is spawned instead of the Blood actor when an actor is hit and is able to bleed and the inflicting weapon or projectile has the +BLOODSPLATTER flag; all the predefined Heretic and Hexen projectiles have this flag implicitly set by the engine and many of the weapons, such as the Mace of Contrition and Hammer of Retribution, set it explicitly. In IWADs other than Doom's, the blood sprites are actually named BLOD* and are renamed at load-time by ZDoom.
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Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
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class BloodSplatter : Actor
{
Default
{
Radius 2;
Height 4;
+NOBLOCKMAP
+MISSILE
+DROPOFF
+NOTELEPORT
+CANNOTPUSH
+ALLOWPARTICLES
Mass 5;
}
States
{
Spawn:
BLUD CBA 8;
Stop;
Death:
BLUD A 6;
Stop;
}
}
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Note: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above.
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ACTOR BloodSplatter
{
Radius 2
Height 4
+NOBLOCKMAP
+MISSILE
+DROPOFF
+NOTELEPORT
+CANNOTPUSH
+ALLOWPARTICLES
Mass 5
States
{
Spawn:
BLUD CBA 8
Stop
Death:
BLUD A 6
Stop
}
}