| 
 | 
Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
 
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
 
- If you want to make your own version of this actor, use inheritance.
 
- Definitions for existing actors are put on the wiki for reference purpose only.
  
 | 
| Pool of crushed gibs
 | 
| Actor type
 | 
Gore
 | 
Game
 | 
  (Doom)
 | 
| DoomEd Number
 | 
24
 | 
Class Name
 | 
Gibs
 | 
| Spawn ID
 | 
146
 | 
Identifier
 | 
T_BLOODPOOL
 | 
 
Classes: RealGibs→Gibs
Gibs that can be placed on a map.
| 
 | 
Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
 | 
class Gibs : RealGibs
{
	Default
	{
		ClearFlags;
	}
}
 
 
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Warning: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above.
 | 
ACTOR Gibs : RealGibs
{
  ClearFlags
}