Classes:MetalArmor
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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
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Metal armor | |||
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Actor type | Armor | Game | (Strife) |
DoomEd Number | 2019 | Class Name | MetalArmor |
Spawn ID | 69 | Identifier | T_BLUEARMOR |
Conversation ID | 129, 125, 128 | Puzzle Item ID | N/A |
Classes: Classes: Inventory→Armor→BasicArmorPickup→MetalArmor
The Strife metal armor. It uses the same editor and spawn number as Doom's combat armor, which is why it uses the same identifier as well. In Strife1.wad, the sprite is actually named ARM1A0 and is renamed at load-time by ZDoom.
DECORATE definition
ACTOR MetalArmor : BasicArmorPickup { Radius 20 Height 16 +FLOORCLIP +INVENTORY.AUTOACTIVATE +INVENTORY.INVBAR Inventory.MaxAmount 3 Inventory.Icon "I_ARM1" Inventory.PickupMessage "$TXT_METALARMOR" // "You picked up the Metal Armor." Armor.SaveAmount 200 Armor.SavePercent 50 Tag "$TAG_METALARMOR" // "Metal Armor" States { Spawn: ARM3 A -1 Stop } }