Classes:MetalArmor

From ZDoom Wiki
Jump to navigation Jump to search
Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Metal armor
Actor type Armor Game MiniStrifeLogoIcon.png (Strife)
DoomEd Number 2019 Class Name MetalArmor
Spawn ID 69 Identifier T_BLUEARMOR
Conversation ID 129, 125, 128 Puzzle Item ID N/A


Classes: Classes: InventoryArmorBasicArmorPickupMetalArmor

The Strife metal armor. It uses the same editor and spawn number as Doom's combat armor, which is why it uses the same identifier as well. In Strife1.wad, the sprite is actually named ARM1A0 and is renamed at load-time by ZDoom.

DECORATE definition

ACTOR MetalArmor : BasicArmorPickup
{
  Radius 20
  Height 16
  +FLOORCLIP
  +INVENTORY.AUTOACTIVATE
  +INVENTORY.INVBAR
  Inventory.MaxAmount 3
  Inventory.Icon "I_ARM1"
  Inventory.PickupMessage "$TXT_METALARMOR" // "You picked up the Metal Armor."
  Armor.SaveAmount 200
  Armor.SavePercent 50
  Tag "$TAG_METALARMOR" // "Metal Armor"
  States
  {
  Spawn:
    ARM3 A -1
    Stop
  }
}