Classes:Programmer

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The Programmer
Actor type Monster Game MiniStrifeLogoIcon.png (Strife)
DoomEd Number 71 Class Name Programmer
Conversation ID 95 Puzzle Item ID N/A


Classes: Programmer
The creator of the AI controlling the Acolytes, and holder of the first Sigil piece. He uses Sigil 1 attacks.

DECORATE definition

ACTOR Programmer
{
  Health 1100
  PainChance 50
  Speed 26
  FloatSpeed 5
  Radius 45
  Height 60
  Mass 800
  Damage 4
  Monster
  +NOGRAVITY
  +FLOAT
  +NOBLOOD
  +NOTDMATCH
  +DONTMORPH
  +NOBLOCKMONST
  +LOOKALLAROUND
  +NOICEDEATH
  +NOTARGETSWITCH
  DamageFactor "Fire", 0.5
  MinMissileChance 150
  AttackSound "programmer/attack"
  PainSound "programmer/pain"
  DeathSound "programmer/death"
  ActiveSound "programmer/active"
  Obituary "$OB_PROGRAMMER" // "%o was deleted by the Programmer."
  DropItem "Sigil1"

  action native A_ProgrammerMelee();
  action native A_SpawnProgrammerBase();
  action native A_ProgrammerDeath();
  action native A_SpotLightning();

  States
  {
  Spawn:
    PRGR A 5 A_Look
    PRGR A 1 A_SentinelBob
    Loop
  See:
    PRGR A 160 A_SentinelBob
    PRGR BCD 5 A_SentinelBob
    PRGR EF 2 A_SentinelBob
    PRGR EF 3 A_Chase
    Goto See+4
  Melee:
    PRGR E 2 A_SentinelBob
    PRGR F 3 A_SentinelBob
    PRGR E 3 A_FaceTarget
    PRGR F 4 A_ProgrammerMelee
    Goto See+4
  Missile:
    PRGR G 5 A_FaceTarget
    PRGR H 5 A_SentinelBob
    PRGR I 5 Bright A_FaceTarget
    PRGR J 5 Bright A_SpotLightning
    Goto See+4
  Pain:
    PRGR K 5 A_Pain
    PRGR L 5 A_SentinelBob
    Goto See+4
  Death:
    PRGR L 7 Bright A_TossGib
    PRGR M 7 Bright A_Scream
    PRGR N 7 Bright A_TossGib
    PRGR O 7 Bright A_NoBlocking
    PRGR P 7 Bright A_TossGib
    PRGR Q 7 Bright A_SpawnProgrammerBase
    PRGR R 7 Bright
    PRGR S 6 Bright
    PRGR TUVW 5 Bright
    PRGR X 32 Bright
    PRGR X -1 Bright A_ProgrammerDeath
    Stop
  }
}