A_FadeIn

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A_FadeIn [(float increase_amount)]

Increases the actor's opacity (alpha) by the specified amount. This can be used to slowly fade in some things in a loop. If increase_amount is not provided, it defaults to 0.1.

Examples

actor Ghostball : CacodemonBall
{
renderstyle Translucent
alpha 0.0
States
{
Spawn:
  BAL2 AB 4 bright A_FadeIn(0.2)
  loop
}
}

This Cacodemon fireball slowly fades into existance when it is fired.

See Also

A_FadeOut

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