A_FadeTo
From ZDoom Wiki
A_FadeTo (float target[, float amount[, bool remove]])
Alters transparency towards target by amount. If amount is not provided, it defaults to 0.1. If remove is true, the actor is destroyed once it reaches target. This can be used to slowly fade in or out some things in a loop.
Example
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Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contibutions are greatly appreciated. |