A_SetTranslucent
From ZDoom Wiki
A_SetTranslucent (float alpha, int mode)
Sets translucency for the calling actor.
There are 3 modes:
- 0: normal translucency blending. This mode combined with an alpha setting of 1.0 will make the actor opaque.
- 1: additive blending.
- 2: Doom's Spectre's fuzz effect. Alpha has no meaning with this setting.
alpha specifies the amount of visibility and is a value between 0.0 (not visible) and 1.0 (fully visibile).
Examples
This rocket variant displays its explosion with additive translucency. Slight visual enhancement.
actor PrettyRocket : Rocket replaces Rocket {
states {
Death:
MISL B 0 A_SetTranslucent (0.75, 1)
goto Super::Death
}
}