A_SetTranslucent
From ZDoom Wiki
A_SetTranslucent (float alpha, int mode)
Sets translucency for the calling actor.
There are 3 modes:
- 0: normal translucency blending. This mode combined with an alpha setting of 1.0 will make the actor opaque.
- 1: additive blending.
- 2: Doom's Spectre's fuzz effect. Alpha has no meaning with this setting.
alpha specifies the amount of visibility and is a value between 0.0 (not visible) and 1.0 (fully visibile).
Examples
| Note: This article lists no examples. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. This will make it easier to understand for future authors seeking assistance. Your contibutions are greatly appreciated. |

