Classes:Rocket

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  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
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  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Rocket
Actor type Explosive Game
DoomEd Number None Class Name Rocket
Spawn ID 127 Identifier T_ROCKET


Classes: Rocket


The projectile fired from a player's Rocket Launcher or a Cyberdemon. The second-most powerful projectile in Doom.


DECORATE definition

actor Rocket
{
  Game Doom
  SpawnID 127
  Radius 11
  Height 8
  Speed 20
  Damage 20
  Projectile
  +RANDOMIZE
  +DEHEXPLOSION
  +ROCKETTRAIL
  SeeSound "weapons/rocklf"
  DeathSound "weapons/rocklx"
  Obituary "$OB_MPROCKET" // "%o rode %k's rocket."
  States
  {
  Spawn:
    MISL A 1 bright
    loop
  Death:
    MISL B 8 bright A_Explode
    MISL C 6 bright
    MISL D 4 bright
    stop
  }
}
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