CVARs:Debug
From ZDoom Wiki
These console variables can be used for debugging or cheating purposes.
See the CVARs article for general information on how to access and edit variables.
- sv_cheats (boolean)
- Default: false
- When true, cheats will be allowed in Nightmare difficulty and network games; however, changes to this CVAR don't take effect until a new game is started. This is to prevent the host in a multiplayer game from setting the CVAR just long enough to allow himself to activate a cheat code.
- allcheats (boolean) (development version only)
- Default: false
- When true, cheats from all supported games will work in any game. This in turn allows the user to use, for example, the IDKFA cheat in Hexen, rather than needing to remember the different cheat codes for each game.
- sv_fastweapons (float - Verification needed)
- Default: 0
- Increases the speed of your weapons in Doom, Heretic or Hexen. Setting this to 2 makes weapons even faster. Note: Keep in mind that some custom weapons use special state handling (such as reloading) and using this may cause the game to crash.
- turbo (float - Verification needed)
- Default: 100
- This cvar affects how quickly the player moves. A value of 100 will cause the player to move at normal speed, 200 will cause the player to move at 200% of normal speed, 50 will cause the player to move at 50% of normal speed, etc. Valid values range from 10 to 256.
- infighting (integer)
- Default: 0
- Determines what behavior enemies will use when deciding whether to infight with each other. The following values are valid:
- 0 - Enables normal infighting.
- -1 - Monsters never infight.
- 1 - All monsters can infight, even members of the same species.
- vid_fps (boolean)
- Default: false
- When true, displays the average framerate over the past second in the lower-left corner of the screen.
- ticker (boolean)
- Default: false
- When true, draws a series of dots at the bottom of the screen representing the number of tics it took to display the current frame. (One tic is 1/35th of a second.) When -devparm is specified on the command line, this cvar is automatically set to true. You can get a rough idea of your FPS by counting the number of lit dots and dividing that from 35. A better way would be to use vid_fps.
- developer (boolean)
- Default: false
- When true, prints various debugging messages to the console.
- noise (boolean)
- Default: false
- When set to true, the current status of all sound channels is displayed on the screen.
- tilt (boolean)
- Default: false
- Setting this to true causes all planes to be drawn using the sloped drawer, even if they aren't sloped.
- dumpspawnedthings (boolean) (development version only)
- Default: false
- Enables a listing of all things in the map and the actor type they spawned. (Need more info)

