Classes:BFGBall

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
BFG9000 plasma ball
Actor type Explosive Game
DoomEd Number None Class Name BFGBall
Spawn ID 128 Identifier T_BFGSHOT


Classes: BFGBall


Projectile that is launched from Doom and Doom 2's BFG9000 weapon. With 100 damage and damaging Tracers, this is easily the most powerful projectile in Doom.


DECORATE definition

actor BFGBall
{
  Game Doom
  SpawnID 128
  Radius 13
  Height 8
  Speed 25
  Damage 100
  Renderstyle Add
  Alpha 0.75
  DeathSound "weapons/bfgx"
  Projectile
  +RANDOMIZE
  Obituary "$OB_MPBFG_BOOM" // "%o was splintered by %k's BFG."
  States
  {
  Spawn:
    BFS1 AB 4 bright
    loop
  Death:
    BFE1 AB 8 bright
    BFE1 C 8 bright A_BFGSpray  // See BFGExtra
    BFE1 DEF 8 bright
    stop
  }
}
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