Classes:EntityBoss
From ZDoom Wiki
| Alien entity | |||
|---|---|---|---|
| Actor type | Monster | Game | |
| DoomEd Number | 128 | Class Name | EntityBoss |
| Conversation ID | 74 | Puzzle Item ID | N/A |
Classes: SpectralMonster→EntityBoss
This actor needs a description.
DECORATE definition
ACTOR EntityBoss : SpectralMonster 128 { Game Strife ConversationID 74,-1,-1 Health 2500 Painchance 255 Speed 13 Radius 130 Height 200 FloatSpeed 5 Mass 1000 Monster +SPECIAL +NOGRAVITY +FLOAT +SHADOW +NOTDMATCH +DONTMORPH +NOTARGET +NOBLOCKMONST +INCOMBAT +LOOKALLAROUND +SPECTRAL +NOICEDEATH MinMissileChance 150 RenderStyle Translucent Alpha 0.5 SeeSound "entity/sight" AttackSound "entity/melee" PainSound "entity/pain" DeathSound "entity/death" ActiveSound "entity/active" Obituary "$OB_ENTITY" // "%o felt the wrath of The One God." action native A_EntityAttack(); action native A_EntityDeath(); States { Spawn: MNAM A 100 MNAM B 60 Bright MNAM CDEFGHIJKL 4 Bright MNAL A 4 Bright A_Look MNAL B 4 Bright A_SentinelBob Goto Spawn+12 See: MNAL AB 4 Bright A_Chase MNAL C 4 Bright A_SentinelBob MNAL DEF 4 Bright A_Chase MNAL G 4 Bright A_SentinelBob MNAL HIJ 4 Bright A_Chase MNAL K 4 Bright A_SentinelBob Loop Melee: MNAL J 4 Bright A_FaceTarget MNAL I 4 Bright A_CustomMeleeAttack((random[SpectreMelee](0,255)&9)*5) MNAL C 4 Bright Goto See+2 Missile: MNAL F 4 Bright A_FaceTarget MNAL I 4 Bright A_EntityAttack MNAL E 4 Bright Goto See+10 Pain: MNAL J 2 Bright A_Pain Goto See+6 Death: MNAL L 7 Bright A_SpectreChunkSmall MNAL M 7 Bright A_Scream MNAL NO 7 Bright A_SpectreChunkSmall MNAL P 7 Bright A_SpectreChunkLarge MNAL Q 64 Bright A_SpectreChunkSmall MNAL Q 6 Bright A_EntityDeath Stop } }

