User talk:NerdBoy1392

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Current topics open for discussion:

  • How to capture +attack, +use, +forward, etc. into a script, preferably using KEYCONF.
  • Anything else really. If you want to ask about anything else I'll answer (based on how often I check this, but it's on my watch-list, so I should notice.

Magi and Weapons

Hey I am a doom player and fan. I love to mod weapons. I just can't figure out how you are going to make that Death Touch attack where you fly around. I can take recoil and make it to a negative but that doesn't allow me to go up in the air. Could you tell me your secret or will I just have o figure it out on my own.


Sorry I took so long to respond, I've been inactive for awhile and had to a bunch of password recovery (here, yahoo mail (although I'm going to switch to GMail)). Anyway, I mixed the weapon attack code with the Lost Soul attack. It worked surprisingly well. (I honestly expected it to not work or crash the game.) Here's the code clipping. I just added the comments.

     AltFire:
       PUNG A 0 A_GunFlash
       PUNG A 0 A_Stop //stop player movement
       PUNG A 0 A_ClearTarget //clear player's target.
       PUNG A 0 A_LookEx (LOF_NOSOUNDCHECK|LOF_NOSEESOUND, 0, 8192, 0, 20, "") //set player's target to what is directly in front of him
       PUNG A 0 A_SkullAttack //skull attack
       PUNG A 0 ThrustThingZ (0, 4, 1, 1) //counter-act gravity a bit
       PUNG A 1 A_CustomPunch (random(2,3), 1, 1) //damage
       PUNG A 0 A_ReFire //do it again if the fire button is still held
       PUNG A 0 A_Stop //stop movement again 
       goto Ready

--NerdBoy1392 23:33, 1 October 2008 (UTC)


That is awesome. By the way how is the magi comming along? I can' wait to play it. I have started a couple of mods but never really finnish them. I usually get bored or something. Thanks for the code sample. It works extreemly well. The only downside is that you need a monster to charge at to be able to get anywhere. Do you know how the hexen loreshot was made? That would be usefull in a normal doom map. Bobvorn, 4 october 2008


Unfortunately, I only have the Hexen demo, and although I would really love the full version, I don't know where to buy it except for online. I'll look into it anyway, considering the actor definition comes with ZDoom, not Hexen itself. The Magi is currently being transferred to pk3 so I can get the compression, and get some organization in the WAD. I've been developing some cool hi-res graphics with Blender. I've also been re-developing the HUD with SBARINFO. It's Hi-Res (2x Original Doom Res.). I have been having some trouble with HIRESTEX, but considering it's depreciated anyway, I should probably expect that. I just don't want to compile the development version. I recently updated The Magi's page, so if you want, you can check it out.

P.S. If you want to quickly insert your signature and time on a Wiki page (not just here, but on most wikis.) just type "--~~~~". (Without the quotes of course.) --NerdBoy1392 14:14, 6 October 2008 (UTC)

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