Classes:ArtiDarkServant

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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Dark servant artifact
Actor type Artifact Game MiniHexenLogoIcon.png (Hexen)
DoomEd Number 86 Class Name ArtiDarkServant
Spawn ID 16 Identifier T_ITEMSUMMON


Classes: InventoryArtiDarkServant

A small statuette of a Maulotaur. When used, it throws a SummoningDoll, set its target and tracer fields to the user, and gives the doll an initial vertical velocity of 5. Since summoning dolls do not have the NOGRAVITY flag, they eventually fall to the floor, if they do not hit a wall or obstacle first, and then will summon a dark servant if possible, or turn back into an artifact otherwise.

ZScript definition

Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
class ArtiDarkServant : Inventory
{
	Default
	{
		+COUNTITEM
		+FLOATBOB
		Inventory.RespawnTics 4230;
		Inventory.DefMaxAmount;
		Inventory.PickupFlash "PickupFlash";
		+INVENTORY.INVBAR 
		+INVENTORY.FANCYPICKUPSOUND
		Inventory.Icon "ARTISUMN";
		Inventory.PickupSound "misc/p_pkup";
		Inventory.PickupMessage "$TXT_ARTISUMMON";
		Tag "$TAG_ARTISUMMON";
	}
	States
	{
	Spawn:
		SUMN A 350;
		Loop;
	}
	
	//============================================================================
	//
	// Activate the summoning artifact
	//
	//============================================================================

	override bool Use (bool pickup)
	{
		Actor mo = Owner.SpawnPlayerMissile ("SummoningDoll");
		if (mo)
		{
			mo.target = Owner;
			mo.tracer = Owner;
			mo.Vel.Z = 5;
		}
		return true;
	}	
}

DECORATE definition

Note: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above.
ACTOR ArtiDarkServant : Inventory native
{
  +COUNTITEM
  +FLOATBOB
  Inventory.RespawnTics 4230
  Inventory.DefMaxAmount
  Inventory.PickupFlash "PickupFlash"
  +INVBAR
  +FANCYPICKUPSOUND
  Inventory.Icon "ARTISUMN"
  Inventory.PickupSound "misc/p_pkup"
  Inventory.PickupMessage "$TXT_ARTISUMMON" // "DARK SERVANT"
  Tag "$TAG_ARTISUMMON"
  States
  {
  Spawn:
    SUMN A 350
    Loop
  }
}

See also