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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Dark servant artifact
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Actor type
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Artifact
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Game
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(Hexen)
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DoomEd Number
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86
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Class Name
|
ArtiDarkServant
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Spawn ID
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16
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Identifier
|
T_ITEMSUMMON
|
Classes: Inventory→ArtiDarkServant
A small statuette of a Maulotaur. When used, it throws a SummoningDoll, set its target and tracer fields to the user, and gives the doll an initial vertical velocity of 5. Since summoning dolls do not have the NOGRAVITY flag, they eventually fall to the floor, if they do not hit a wall or obstacle first, and then will summon a dark servant if possible, or turn back into an artifact otherwise.
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Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
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class ArtiDarkServant : Inventory
{
Default
{
+COUNTITEM
+FLOATBOB
Inventory.RespawnTics 4230;
Inventory.DefMaxAmount;
Inventory.PickupFlash "PickupFlash";
+INVENTORY.INVBAR
+INVENTORY.FANCYPICKUPSOUND
Inventory.Icon "ARTISUMN";
Inventory.PickupSound "misc/p_pkup";
Inventory.PickupMessage "$TXT_ARTISUMMON";
Tag "$TAG_ARTISUMMON";
}
States
{
Spawn:
SUMN A 350;
Loop;
}
//============================================================================
//
// Activate the summoning artifact
//
//============================================================================
override bool Use (bool pickup)
{
Actor mo = Owner.SpawnPlayerMissile ("SummoningDoll");
if (mo)
{
mo.target = Owner;
mo.tracer = Owner;
mo.Vel.Z = 5;
}
return true;
}
}
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Note: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above.
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ACTOR ArtiDarkServant : Inventory native
{
+COUNTITEM
+FLOATBOB
Inventory.RespawnTics 4230
Inventory.DefMaxAmount
Inventory.PickupFlash "PickupFlash"
+INVBAR
+FANCYPICKUPSOUND
Inventory.Icon "ARTISUMN"
Inventory.PickupSound "misc/p_pkup"
Inventory.PickupMessage "$TXT_ARTISUMMON" // "DARK SERVANT"
Tag "$TAG_ARTISUMMON"
States
{
Spawn:
SUMN A 350
Loop
}
}
See also