Classes:Beak

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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Beak
Actor type Weapon Game MiniHereticLogoIcon.png (Heretic)
DoomEd Number None Class Name Beak


Classes: WeaponBeak
 →BeakPowered
The weapon used by players morphed into a chicken.

DECORATE definition

ACTOR Beak : Weapon
{
  Weapon.SelectionOrder 10000
  +WEAPON.DONTBOB
  +WEAPON.MELEEWEAPON
  Weapon.YAdjust 15
  Weapon.SisterWeapon "BeakPowered"

  action native A_BeakRaise();
  action native A_BeakAttackPL1();

  States
  {
  Ready:
    BEAK A 1 A_WeaponReady
    Loop
  Deselect:
    BEAK A 1 A_Lower
    Loop
  Select:
    BEAK A 1 A_BeakRaise
    Loop
  Fire:
    BEAK A 18 A_BeakAttackPL1
    Goto Ready
  }
}