Classes:Beak
Jump to navigation
Jump to search
Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
|
Beak | |||
---|---|---|---|
Actor type | Weapon | Game | (Heretic) |
DoomEd Number | None | Class Name | Beak |
Classes: Weapon→Beak
→BeakPowered
The weapon used by players morphed into a chicken.
DECORATE definition
ACTOR Beak : Weapon { Weapon.SelectionOrder 10000 +WEAPON.DONTBOB +WEAPON.MELEEWEAPON Weapon.YAdjust 15 Weapon.SisterWeapon "BeakPowered" action native A_BeakRaise(); action native A_BeakAttackPL1(); States { Ready: BEAK A 1 A_WeaponReady Loop Deselect: BEAK A 1 A_Lower Loop Select: BEAK A 1 A_BeakRaise Loop Fire: BEAK A 18 A_BeakAttackPL1 Goto Ready } }